RenderTarget
抽象继承关系
源码与继承
成员目录31
构造函数
方法
受保护 抽象activate
activate(active: boolean): boolean
受保护 抽象allocateVertexBuffer
allocateVertexBuffer(capacity: number): ArrayBuffer
受保护 抽象changeGLStates
changeGLStates(operation: 0 | 1 | 2): void
clearStencil
clearStencil(stencil?: number | Readonly<StencilValue>): void
受保护initializeViews
initializeViews(size: Readonly<Vector2u>): void
setActive
setActive(active?: boolean): boolean
受保护submit
submit(display: boolean): void
受保护 抽象submitCommands
submitCommands(count: number, display: boolean): void
符号成员
[graphicsFlush]
"[graphicsFlush]"(): void
[graphicsReads]
"[graphicsReads]"(): ReadonlySet< Readonly< Pick< Texture, | "getSize" | typeof graphicsNative | typeof textureId | typeof textureOwner | "copyToImage" | "isSmooth" | "isRepeated" | "isSrgb" | "getNativeHandle", >, >,> 返回值
ReadonlySet< Readonly< Pick< Texture, | "getSize" | typeof graphicsNative | typeof textureId | typeof textureOwner | "copyToImage" | "isSmooth" | "isRepeated" | "isSrgb" | "getNativeHandle", >, >,> 源码与继承
[graphicsShapeReads]
"[graphicsShapeReads]"(): ReadonlySet<object>
[recordShape]
"[recordShape]"(shape: ShapeCommandSource, states: RenderStates): void
[recordSprite]
"[recordSprite]"(sprite: SpriteCommandSource, states: RenderStates): void 参数
spriteSpriteCommandSource
源码与继承
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