AbstractProtected AbstractactivateactiveProtected AbstractallocatecapacityProtected AbstractchangeGLStatesoperationRecords a color clear command, defaulting to black; also clears the stencil buffer when stencil is supplied.
colorstencilOptionalRecords only a stencil buffer clear command; the default stencil value is 0.
stencilSynchronously records an object draw snapshot, unaffected by later changes; submits at flush/display.
drawablestatesOptionalRecords a draw of the entire GPU vertex buffer, retaining render states from the call.
bufferstatesOptionalDraws vertexCount vertices starting at firstVertex, automatically truncating counts beyond the end.
bufferfirstVertexvertexCountstatesOptionalCopies a vertex snapshot and records a draw using type; states defaults to RenderStates.Default.
verticestypestatesOptionalSubmit pending draws before an external graphics operation.
Returns a read-only reference to the default view covering the target's pixel area.
Converts view's normalized scissor area into a pixel rectangle.
viewAbstractgetReturns a read-only reference to the current view, updated by setView.
Converts view's normalized viewport into a pixel rectangle in the target.
viewProtectedinitializeCalled only after native construction or resize succeeds.
sizeReturns whether the target enables sRGB color conversion.
Converts world coordinates to integer target pixel coordinates; uses the current view when view is omitted.
pointviewConverts target pixel coordinates to world coordinates; uses the current view when view is omitted.
pointviewSubmits queued draws and restores OpenGL states saved by pushGLStates.
Submits queued draws and saves current OpenGL states for mixing with native OpenGL.
Submits queued draws and restores OpenGL states required for SFML drawing.
Submits queued draws and activates or deactivates the OpenGL context; returns whether it succeeded.
activeCopies and sets the view for subsequent draws; recorded draws retain their original view.
viewProtectedsubmitdisplayProtected Abstractsubmitcountdisplay
Shared draw dispatch and command recording for render targets.