selfImDrawList handle on which this method operates.
user_texture_idRenderer texture identifier (ImTextureID bigint), not an SFML texture object.
p_minAddress of the lower/upper bound in data_type layout; drag widgets permit null for an unbounded side.
p_maxAddress of the lower/upper bound in data_type layout; drag widgets permit null for an unbounded side.
uv_minTexture coordinates at the upper-left corner; (0,0) is the usual full-image start.
uv_maxTexture coordinates at the lower-right corner; (1,1) is the usual full-image end.
colPacked ImU32 RGBA color; alpha controls opacity.
roundingCorner radius in screen pixels; 0 creates square corners. Draw flags select which corners are rounded.
flagsImDrawFlags options controlling this operation; combine compatible flag bits with |.
Append a textured rectangle with rounded corners to the draw list.