API reference
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ImGui.ImDrawList_AddImageQuadEx

  • Append a textured quadrilateral to the draw list.

    Parameters

    self

    ImDrawList handle on which this method operates.

    user_texture_id
    bigint

    Renderer texture identifier (ImTextureID bigint), not an SFML texture object.

    p1

    Ordered vertex or start point p1 in absolute screen coordinates.

    p2

    Ordered vertex or start point p2 in absolute screen coordinates.

    p3

    Ordered vertex or start point p3 in absolute screen coordinates.

    p4

    Ordered vertex or start point p4 in absolute screen coordinates.

    uv1

    Texture coordinates corresponding to vertex p1.

    uv2

    Texture coordinates corresponding to vertex p2.

    uv3

    Texture coordinates corresponding to vertex p3.

    uv4

    Texture coordinates corresponding to vertex p4.

    col
    number

    Packed ImU32 RGBA color; alpha controls opacity.

    Returns

    void
    Source & inheritance

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