selfImFontAtlas handle on which this method operates.
True if the font atlas was built successfully; false reports a build failure.
Builds the atlas pixel data. FontAtlas_GetTexDataAsAlpha8(self) and FontAtlas_GetTexDataAsRGBA32(self) call this automatically when needed.
ImFontAtlas_SetTexID(self, textureId).Width * BytesPerPixel; supported output formats use 1 or 4
bytes per pixel.
Build the font atlas and its texture data.