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ImGui.ImFontAtlas_IsBuilt

  • Test whether the font atlas has been built.

    Parameters

    self

    ImFontAtlas handle on which this method operates.

    Returns

    boolean

    True if the atlas has fonts and its texture data is ready.

    Bit ambiguous: used to detect when user didn't build texture but effectively we should check TexID != 0 except that would be backend dependent...

    Source & inheritance

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