selfImDrawList handle on which this method operates.
user_texture_idRenderer texture identifier (ImTextureID bigint), not an SFML texture object.
p_minAddress of the lower/upper bound in data_type layout; drag widgets permit null for an unbounded side.
p_maxAddress of the lower/upper bound in data_type layout; drag widgets permit null for an unbounded side.
Read FAQ to understand what ImTextureID is.
"p_min" and "p_max" represent the upper-left and lower-right corners of the rectangle.
"uv_min" and "uv_max" represent the normalized texture coordinates to use for those corners. Using (0,0)->(1,1) texture coordinates will generally display the entire texture.
Implied uv_min = { x: 0, y: 0 }, uv_max = { x: 1, y: 1 }, col = 0xffffffff
Add an image rectangle to the draw list.