API reference
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ImGui.ImDrawList_AddImageQuad

  • Append a textured quadrilateral to the draw list.

    Parameters

    self

    ImDrawList handle on which this method operates.

    user_texture_id
    bigint

    Renderer texture identifier (ImTextureID bigint), not an SFML texture object.

    p1

    Ordered vertex or start point p1 in absolute screen coordinates.

    p2

    Ordered vertex or start point p2 in absolute screen coordinates.

    p3

    Ordered vertex or start point p3 in absolute screen coordinates.

    p4

    Ordered vertex or start point p4 in absolute screen coordinates.

    Returns

    void

    Implied uv1 = { x: 0, y: 0 }, uv2 = { x: 1, y: 0 }, uv3 = { x: 1, y: 1 }, uv4

    { x: 0, y: 1 }, col = 0xffffffff

    Source & inheritance

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