API reference
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Glsl

Classes

Bvec2

sf::Vector2; each component occupies one canonical 0/1 byte.

Bvec3

sf::Vector3, sharing the same native family as numeric Vector3.

Bvec4

GLSL bvec4 with four boolean components.

Ivec4

GLSL ivec4 with four signed 32-bit integer components.

Mat3

GLSL mat3 with nine column-major float32 components.

Mat4

GLSL mat4 with sixteen column-major float32 components.

Vec4

GLSL vec4 with four float32 components.

References

Ivec2 → Vector2i
Ivec3 → Vector3i
Vec2 → Vector2f
Vec3 → Vector3f

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