Creates an identity matrix, copies a transform, or accepts nine row-ordered components of a 3x3 matrix.
...argsStatic ReadonlyIdentityRead-only identity transform that leaves point positions unchanged.
Right-multiplies by transform in place and returns this; points apply transform first, then the original transform.
thistransformReturns a new inverse transform, or an identity matrix if the matrix is not invertible.
Returns a read-only 4x4 column-major view for OpenGL; its contents update with this transform.
Right-multiplies by a rotation matrix in place around center (default origin) and returns this.
thisanglecenterOptionalRight-multiplies by a scaling matrix in place around center (default origin) and returns this.
thisfactorscenterOptionalTransforms a 2D point and returns a new vector.
pointTransforms all four rectangle corners and returns their axis-aligned bounds.
rectangleRight-multiplies by a translation matrix in place and returns this.
thisoffsetReadonly[mutable
sf::Transform, using its 64-byte column-major storage from construction.