Creates a white vertex at the origin with texture coordinates (0, 0).
Copies a vertex into independent component storage.
sourceCreates a vertex and copies the supplied components.
positionLocal coordinates.
colorOptionalVertex color, defaulting to opaque white.
texCoordsOptionalTexture coordinates, defaulting to (0, 0), in units specified by RenderStates.coordinateType.
Shared view of vertex RGBA color, multiplied by the sampled texture color.
Copies value's RGBA channels into the vertex color.
valueShared view of local position; changing components directly changes the vertex.
Copies value's components into the vertex position.
valueShared view of texture coordinates; uses pixel coordinates by default.
Copies value's components into the texture coordinates.
value
sf::Vertex, sharing position, RGBA and texture coordinates in 20 bytes.