Creates draw states, deep-copying value members and retaining texture and shader references.
sourceColor blending mode; defaults to BlendAlpha.
Texture coordinate units; defaults to Pixels.
Shader reference; defaults to null.
Stencil test configuration; by default always passes and preserves stencil values.
Texture reference; defaults to null.
Static ReadonlyDefaultDeeply read-only default draw states.
Value members copy deeply; texture and shader references retain identity.